About 8 Trademarks found for “ANIMATOR”
Filters
Mark | Details | Status | Class/Description | |
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ANIMATOR GIANT MANUFACTURING CO., LTD. 1500773 6 Jul 2012 | Registered: Registered/protected | Bicycles, collapsible bicycles, electric bicycles and electric collaps... Class 012 Class 012 Vehicles and Products for locomotion by land, air or water Bicycles, collapsible bicycles, electric bicycles and electric collapsible bicycles, and structural parts thereof; parts for bicycles, namely, frames, handlebars, handlebar stems, derailleurs, gears, saddles, saddle covers, saddle bags, seat posts, pedals, cranks, wheels, spokes, pumps, forks, cargo and luggage carriers; bicycle mud-guards, chains, chain-guards, wheel hubs, brakes, handle bar control levers, shift levers, toe straps and clips, luggage racks adapted for bicycles, bicycle bells, bicycle stop stands, rearview mirrors, tire patches, baby carriages, bicycle canteen racks, bicycle holders for vehicles, bags adapted for bicycles, bicycle handle-bar grip covers, trailers, baskets adapted for bicycles, bicycle protective wheels, wheel covers, bicycle shock absorbers, bicycle rims, direction indicators for bicycles | ||
ANIMATOR TCS John Huxley Europe Limited 1203357 10 Oct 2007 | Removed - Not renewed: Renewal fee not paid | Electrical display apparatus; calculating apparatus; monitors with ele... Class 009 Class 009 Computer & Software Products & Electrical & Scientific Products Electrical display apparatus; calculating apparatus; monitors with electonic screens; gaming consoles Class 028 Class 028 Toys and Sporting Goods Products Amusement apparatus; roulette and gaming tables | ||
ANIMATOR The Gambrinus Company a Texas corporation 968168 29 Aug 2003 | Removed - Not renewed: Renewal fee not paid | Beer Class 032 Class 032 Light Beverage Products Beer | ||
ANIMATOR Computronics Corporation Limited 730646 24 Mar 1997 | Removed - Not renewed: Renewal fee not paid | Luminous signs and displays; electrical and electronic signs and displ... Class 009 Class 009 Computer & Software Products & Electrical & Scientific Products Luminous signs and displays; electrical and electronic signs and displays, including light-emitting diode signs and displays; parts and accessories for all of the above in this class | ||
METAHUMAN ANIMATOR Epic Games, Inc. 2350591 14 Mar 2023 | Protected: Registered/protected | Downloadable software development tools; downloadable software for use... Class 009 Class 009 Computer & Software Products & Electrical & Scientific Products Downloadable software development tools; downloadable software for use in the creation, development, production, and operation of computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, visualizations and simulations, and metaverse environments; downloadable software for real-time 3D creation of computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, and metaverse environments; downloadable software for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and visual and digital media; downloadable software for the creation of computer-generated imagery and graphics, for use in the creation, development, production, and operation of computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, visualizations and simulations, and metaverse environments; downloadable software for the creation of computer-generated imagery and graphics, for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and visual and digital media; downloadable software for character rigging, face rigging, character modeling, and face modeling for use in the creation, development, production, and operation of computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, visualizations and simulations, and metaverse environments; downloadable and recorded software for character rigging, face rigging, character modeling, and face modeling, for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and visual and digital media; downloadable software for translating real-world movements, expression, and appearance into digital human and non-human characters and representations, for use in the creation, development, production, and operation of computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, visualizations and simulations, and metaverse environments; downloadable software for translating the movements of real-world objects into digital representations for use in the creation, development, production, and operation of computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, visualizations and simulations, and metaverse environments; downloadable software for translating human and non-human real-world movements, expression, and appearance into digital human and non-human characters and representations, for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and digital and visual media; downloadable software for translating movement of real-world objects into digital representations, for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and digital and visual media; downloadable software featuring digital human and non-human images, characters, representations, and objects derived from real-world models for use in the creation, development, production, and operation of computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, visualizations and simulations, and metaverse environments; downloadable software featuring digital human and non-human images, characters, representations, and objects derived from real-world models for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and visual and digital media; downloadable graphics for use in the creation, development, production, and operation of computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, visualizations and simulations, and metaverse environments; downloadable graphics for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and visual and digital media; downloadable virtual goods, namely, computer programs featuring digital content for use in computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, visualizations and simulations, and metaverse environments; downloadable software for creating 2D and 3D meshes and models, images, and graphical representations for use in the creation, development, production, and operation of 2D and 3D games, 2D and 3D interactive game and non-game worlds and virtual environments, virtual reality, augmented reality, mixed reality and extended reality experiences, 2D and 3D animations, simulations and visualizations, and real-time 3D sites; downloadable software for creating 2D and 3D meshes and models, images, and graphical representations for use in the creation, development, and production of motion pictures, television programs, and visual and digital media; downloadable software for use in creating high-fidelity digital humans, non-humans, animals, and objects for use in the creation, development, production, and operation of computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, visualizations and simulations, and metaverse environments; downloadable software for use in creating high-fidelity digital humans, non-humans, animals, and objects for use in the creation, development, and production of motion pictures, television programs, and visual and digital media; downloadable computer software for creating and processing digital images; downloadable software for use in connection with character rigging, face rigging, character modeling, and face modeling, for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and visual and digital media. Class 042 Class 042 Computer & Software Services & Scientific Services Providing temporary use of non-downloadable computer software for use in the creation, development, production, and operation of computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, visualizations and simulations, and metaverse environments; providing temporary use of non-downloadable computer software for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and visual and digital media; providing temporary use of non-downloadable software for turning a custom mesh into a fully rigged digital human, non-human character, animal, or object for use in the creation, development, production, and operation of computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, visualizations and simulations, and metaverse environments; providing temporary use of non-downloadable software for turning a custom mesh into a fully rigged digital human, non-human character, animal, or object for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and visual and digital media; providing temporary use of non-downloadable software for the creation of 2D and 3D computer models; providing temporary use of non-downloadable software for use in connection with character rigging, face rigging, character modeling, and face modeling; providing temporary use of non-downloadable software for use in creating photorealistic digital humans, non-human characters, animals, and objects for use in the creation, development, production, and operation of computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, visualizations and simulations, and metaverse environments; providing temporary use of non-downloadable software for use for use in creating photorealistic digital humans non-human characters, animals, and objects for use in the creation, development and production of motion pictures, television programs, videos, animations, simulations, visualizations, and visual and digital media; providing online non-downloadable software for use in production, post-production, and virtual production of digital content in the fields of virtual reality, augmented reality, mixed reality, film, television, animation, gaming, and entertainment; design and development of computer software in the fields of virtual reality, augmented reality, mixed reality, visual effects, digital content creation, and production and editing for film, television, animation, gaming, and entertainment applications. | ||
little animator 2040424 27 Sept 2019 | Registered: Registered/protected | Application software; Computer game software, downloadable; Computer g... Class 009 Class 009 Computer & Software Products & Electrical & Scientific Products Application software; Computer game software, downloadable; Computer game software, recorded; Computer games entertainment software; Computer games programs downloaded via the internet (software); Computer software; Computer software (programs); Computer software applications (downloadable); Computer software downloaded from the internet; Education software; Games software; Interactive computer software; Interactive education software; Interactive entertainment software for use with computers; Interactive video software; Packaged software | ||
ANIMATOR PRO Autodesk Inc 573118 25 Feb 1992 | Removed - Not renewed: Renewal fee not paid | Computer programmes in the nature of animation and graphics software f... Class 009 Class 009 Computer & Software Products & Electrical & Scientific Products Computer programmes in the nature of animation and graphics software for on-screen playback and for desktop video applications, and manuals sold as a unit therewith | ||
THE ETCH A SKETCH ANIMATOR Ohio Art Co. 457246 16 Dec 1986 | Removed - Not renewed: Renewal fee not paid | Toys, games and playthings; toy sketching devices including toy sketch... Class 028 Class 028 Toys and Sporting Goods Products Toys, games and playthings; toy sketching devices including toy sketching devices containing computer memory; all of the foregoing excluding goods involving or employing an etching process |
GIANT MANUFACTURING CO., LTD.
1500773 · 6 Jul 2012
012
Class 012
Vehicles and Products for locomotion by land, air or water
Bicycles, collapsible bicycles, electric bicycles and electric collapsible bicycles, and structural parts thereof; parts for bicycles, namely, frames, handlebars, handlebar stems, derailleurs, gears, saddles, saddle covers, saddle bags, seat posts, pedals, cranks, wheels, spokes, pumps, forks, cargo and luggage carriers; bicycle mud-guards, chains, chain-guards, wheel hubs, brakes, handle bar control levers, shift levers, toe straps and clips, luggage racks adapted for bicycles, bicycle bells, bicycle stop stands, rearview mirrors, tire patches, baby carriages, bicycle canteen racks, bicycle holders for vehicles, bags adapted for bicycles, bicycle handle-bar grip covers, trailers, baskets adapted for bicycles, bicycle protective wheels, wheel covers, bicycle shock absorbers, bicycle rims, direction indicators for bicycles
Bicycles, collapsible bicycles, electric bicycles and electric collaps...
TCS John Huxley Europe Limited
1203357 · 10 Oct 2007
009
Class 009
Computer & Software Products & Electrical & Scientific Products
Electrical display apparatus; calculating apparatus; monitors with electonic screens; gaming consoles
028
Class 028
Toys and Sporting Goods Products
Amusement apparatus; roulette and gaming tables
Electrical display apparatus; calculating apparatus; monitors with ele...
The Gambrinus Company a Texas corporation
968168 · 29 Aug 2003
032
Class 032
Light Beverage Products
Beer
Beer
Computronics Corporation Limited
730646 · 24 Mar 1997
009
Class 009
Computer & Software Products & Electrical & Scientific Products
Luminous signs and displays; electrical and electronic signs and displays, including light-emitting diode signs and displays; parts and accessories for all of the above in this class
Luminous signs and displays; electrical and electronic signs and displ...
Epic Games, Inc.
2350591 · 14 Mar 2023
009
Class 009
Computer & Software Products & Electrical & Scientific Products
Downloadable software development tools; downloadable software for use in the creation, development, production, and operation of computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, visualizations and simulations, and metaverse environments; downloadable software for real-time 3D creation of computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, and metaverse environments; downloadable software for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and visual and digital media; downloadable software for the creation of computer-generated imagery and graphics, for use in the creation, development, production, and operation of computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, visualizations and simulations, and metaverse environments; downloadable software for the creation of computer-generated imagery and graphics, for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and visual and digital media; downloadable software for character rigging, face rigging, character modeling, and face modeling for use in the creation, development, production, and operation of computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, visualizations and simulations, and metaverse environments; downloadable and recorded software for character rigging, face rigging, character modeling, and face modeling, for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and visual and digital media; downloadable software for translating real-world movements, expression, and appearance into digital human and non-human characters and representations, for use in the creation, development, production, and operation of computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, visualizations and simulations, and metaverse environments; downloadable software for translating the movements of real-world objects into digital representations for use in the creation, development, production, and operation of computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, visualizations and simulations, and metaverse environments; downloadable software for translating human and non-human real-world movements, expression, and appearance into digital human and non-human characters and representations, for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and digital and visual media; downloadable software for translating movement of real-world objects into digital representations, for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and digital and visual media; downloadable software featuring digital human and non-human images, characters, representations, and objects derived from real-world models for use in the creation, development, production, and operation of computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, visualizations and simulations, and metaverse environments; downloadable software featuring digital human and non-human images, characters, representations, and objects derived from real-world models for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and visual and digital media; downloadable graphics for use in the creation, development, production, and operation of computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, visualizations and simulations, and metaverse environments; downloadable graphics for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and visual and digital media; downloadable virtual goods, namely, computer programs featuring digital content for use in computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, visualizations and simulations, and metaverse environments; downloadable software for creating 2D and 3D meshes and models, images, and graphical representations for use in the creation, development, production, and operation of 2D and 3D games, 2D and 3D interactive game and non-game worlds and virtual environments, virtual reality, augmented reality, mixed reality and extended reality experiences, 2D and 3D animations, simulations and visualizations, and real-time 3D sites; downloadable software for creating 2D and 3D meshes and models, images, and graphical representations for use in the creation, development, and production of motion pictures, television programs, and visual and digital media; downloadable software for use in creating high-fidelity digital humans, non-humans, animals, and objects for use in the creation, development, production, and operation of computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, visualizations and simulations, and metaverse environments; downloadable software for use in creating high-fidelity digital humans, non-humans, animals, and objects for use in the creation, development, and production of motion pictures, television programs, and visual and digital media; downloadable computer software for creating and processing digital images; downloadable software for use in connection with character rigging, face rigging, character modeling, and face modeling, for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and visual and digital media.
042
Class 042
Computer & Software Services & Scientific Services
Providing temporary use of non-downloadable computer software for use in the creation, development, production, and operation of computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, visualizations and simulations, and metaverse environments; providing temporary use of non-downloadable computer software for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and visual and digital media; providing temporary use of non-downloadable software for turning a custom mesh into a fully rigged digital human, non-human character, animal, or object for use in the creation, development, production, and operation of computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, visualizations and simulations, and metaverse environments; providing temporary use of non-downloadable software for turning a custom mesh into a fully rigged digital human, non-human character, animal, or object for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and visual and digital media; providing temporary use of non-downloadable software for the creation of 2D and 3D computer models; providing temporary use of non-downloadable software for use in connection with character rigging, face rigging, character modeling, and face modeling; providing temporary use of non-downloadable software for use in creating photorealistic digital humans, non-human characters, animals, and objects for use in the creation, development, production, and operation of computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, visualizations and simulations, and metaverse environments; providing temporary use of non-downloadable software for use for use in creating photorealistic digital humans non-human characters, animals, and objects for use in the creation, development and production of motion pictures, television programs, videos, animations, simulations, visualizations, and visual and digital media; providing online non-downloadable software for use in production, post-production, and virtual production of digital content in the fields of virtual reality, augmented reality, mixed reality, film, television, animation, gaming, and entertainment; design and development of computer software in the fields of virtual reality, augmented reality, mixed reality, visual effects, digital content creation, and production and editing for film, television, animation, gaming, and entertainment applications.
Downloadable software development tools; downloadable software for use...
2040424 · 27 Sept 2019
009
Class 009
Computer & Software Products & Electrical & Scientific Products
Application software; Computer game software, downloadable; Computer game software, recorded; Computer games entertainment software; Computer games programs downloaded via the internet (software); Computer software; Computer software (programs); Computer software applications (downloadable); Computer software downloaded from the internet; Education software; Games software; Interactive computer software; Interactive education software; Interactive entertainment software for use with computers; Interactive video software; Packaged software
Application software; Computer game software, downloadable; Computer g...
Autodesk Inc
573118 · 25 Feb 1992
009
Class 009
Computer & Software Products & Electrical & Scientific Products
Computer programmes in the nature of animation and graphics software for on-screen playback and for desktop video applications, and manuals sold as a unit therewith
Computer programmes in the nature of animation and graphics software f...
Ohio Art Co.
457246 · 16 Dec 1986
028
Class 028
Toys and Sporting Goods Products
Toys, games and playthings; toy sketching devices including toy sketching devices containing computer memory; all of the foregoing excluding goods involving or employing an etching process
Toys, games and playthings; toy sketching devices including toy sketch...
Owners
Autodesk inc (1)
Computronics corporation limited (1)
Epic games, inc. (1)
Giant manufacturing co., ltd. (1)
Ohio art co. (1)
Tcs john huxley europe limited (1)
The gambrinus company a texas corporation (1)
Categories
Class 9 (5)
Class 28 (2)
Class 12 (1)
Class 32 (1)
Class 42 (1)
Correspondents
Spruson & ferguson (2)
Clayton utz (1)
Fraser old & sohn (1)
Griffith hack (1)
Phillips ormonde fitzpatrick (1)
Wrays (1)