About 390 Trademarks found for “Gym*”
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Mark | Details | Status | Class/Description | |
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GYMSHARK Gymshark Limited 2338596 22 Aug 2022 | Protected: Registered/protected | Downloadable augmented and virtual reality software and software appli... Class 009 Class 009 Computer & Software Products & Electrical & Scientific Products Downloadable augmented and virtual reality software and software applications; downloadable computer software and software applications providing a virtual marketplace; downloadable electronic publications; downloadable electronic publications in the fields of computer software, metaverses, augmented reality, virtual reality, mixed reality, non-fungible tokens (NFTs), self-sovereign identities, virtual products and online gaming; downloadable mixed reality software and software applications; downloadable computer games software and software applications; downloadable software and software applications for metaverses; downloadable software and software applications for creating, managing and accessing groups within virtual communities; downloadable computer software and software applications for social networking and creating and interacting with online communities; downloadable software and application software for providing a metaverse experience; downloadable software and software applications for libraries and books accessed via metaverses; downloadable software for blockchain-based platforms, namely, software platforms for distributed applications and software using a consensus engine incorporating blockchain technology for securing data with cryptographic information; encoded loyalty cards and membership cards; downloadable software and digital content, namely virtual goods, in the form of non-fungible digital asset tokens used with blockchain technology to represent a collectible item; downloadable software and digital content, namely virtual merchandise; downloadable digital asset tokens, namely non-fungible tokens; downloadable digital content, namely non-fungible audio and visual files; downloadable software and digital content, namely virtual goods for use online and in online virtual worlds; Non-fungible tokenised and digital assets; downloadable software and digital content, namely downloadable virtual goods; downloadable software, namely virtual goods; downloadable software and digital content, namely virtual goods, in the form of clothing, footwear, sportswear, swimwear, athletic wear, leisurewear, glasses, sunglasses, protective clothing and helmets, supplements, audio equipment, headphones, physiotherapy and rehabilitation equipment, compression wear and articles for compression, jewellery, animal apparel, water bottles and household utensils, bags, sports bags, textile goods, sports equipment, mats, accessories for apparel, fitness equipment, art, graphic art, multimedia recordings, games, toys and accessories, and skins for use online and in online virtual worlds; virtual reality apparatus; augmented reality apparatus; artificial intelligence software; downloadable e-books; digital recording media; downloadable videos; video recordings; downloadable video files; downloadable podcasts and videocasts; media content; pre-recorded videos; audiobooks; audio recordings; audio-visual recordings; downloadable mobile coupons and vouchers; downloadable vouchers in the form of non-fungible tokens; downloadable electronic newsletters; downloadable digital content, namely digital art sold as non-fungible tokens; downloadable digital content, namely downloadable electronic data files featuring non-fungible tokens; virtual goods for use in video games; downloadable virtual goods for use in on-line social networking sites; Downloadable digital assets and content, namely digital collectibles; downloadable software and digital content in the form of virtual characters; downloadable tokens of value; downloadable vouchers and tokens that can be exchanged for goods or services; downloadable software and digital content, namely interfaces for metaverses; downloadable computer graphics; downloadable multimedia files; downloadable game related software applications; downloadable electronic games; publications in electronic format [downloadable]; downloadable software in the form of virtual clothing, footwear, headgear, sportswear, athleisure wear, leisurewear, glasses, sunglasses, protective clothing and helmets, supplements, audio equipment, headphones, physiotherapy and rehabilitation equipment, compression wear and articles for compression, jewellery, animal apparel, water bottles and household utensils, bags, sports bags, textile goods, sports equipment, mats, accessories for apparel, fitness equipment, art, graphic art, multimedia recordings, games, toys and accessories; downloadable software and software applications for use in the retailing of virtual goods, non-fungible tokens, blockchain tokens and non-fungible assets; protective masks; dust masks; recorded tokens being magnetically encoded gift cards; encoded gift cards and vouchers. Class 016 Class 016 Paper Goods and Printed Material Printed matter; photographs; stationery; instructional and teaching materials; books; calendars; magazines and periodicals; decals; stickers; pictures; posters; writing instruments; notebooks; notepads; bookmarks; labels; catalogues; magazines; annuals; postcards; gift boxes; packaging boxes of paper and cardboard; paper bags; plastic bags; booklets; daily planners; diaries; exercise books; autobiographical books; directories; educational publications; gift cards; gift wrap; greetings cards; manuals; plans; printed charts; prints; transfers; tickets; art images; graphic art prints. ... Class 035 Advertising, Business & Retail Services Advertising and marketing services provided by means of social media; advertising and marketing in the fields of computer software, metaverses, augmented reality, virtual reality, mixed reality, non-fungible tokens (NFTs), cryptocurrency, blockchain, self-sovereign identities and online gaming; promotion of goods and services through sponsorship of virtual events; organisation of virtual exhibitions and events for commercial or advertising purposes; distribution of promotional material; marketing campaigns; development of promotional campaigns; dissemination of advertising via online communications networks; arranging and conducting of online trade fairs, trade shows, exhibits and events for commercial or advertising purposes; promotion of goods and services through sponsorship in online worlds and in metaverses; loyalty, incentive and bonus program services offered in conjunction with non-fungible tokens (NFTs); loyalty, incentive and bonus program services offered in virtual, online worlds and metaverses; loyalty, incentive and bonus program services using cryptocurrency via blockchain-based digital transactions; administration of blockchain-based loyalty and incentive schemes; on-line auction services featuring non-fungible tokens; virtual merchandising; virtual and online product demonstrations and product display services; administration of membership schemes; product demonstrations and product display services in virtual, online worlds and metaverses; organisation of promotions using audio-visual media; operating (management) of retail outlets and product displays in virtual worlds and metaverses; retail store services, virtual retail store services, mail order services, wholesale services, online retail store services and temporary and pop-up retail store services in connection with printed matter, photographs, stationery, instructional and teaching materials, books, calendars, magazines and periodicals, decals, stickers, pictures, posters, writing instruments, notebooks, notepads, bookmarks, labels, catalogues, magazines, annuals, postcards, gift boxes, packaging boxes of paper and cardboard, paper bags, plastic bags, booklets, daily planners, diaries, exercise books, autobiographical books, directories, educational publications, gift cards, gift wrap, greetings cards, manuals, plans, printed charts, prints, transfers, tickets, art images, graphic art prints, protective masks, dust masks, protective breathing masks made of non-woven materials for medical applications, sanitary masks made of cloth for protection against viral infection, personal protective equipment (PPE), personal protective equipment (PPE) namely, masks for protection against viral infection, anti-pollution masks for respiratory protection, fashion masks; retail store services, virtual retail store services and online retail store services in connection with computer software and software applications, augmented and virtual reality software and software applications, computer games software, software and application software for metaverses, software and software applications for providing a metaverse experience, software and software applications for libraries and books accessed via metaverses, computer application software for blockchain-based platforms, namely, software platforms for distributed applications and software using a consensus engine incorporating blockchain technology for securing data with cryptographic information, encoded loyalty cards and membership cards, virtual goods, namely, non-fungible digital asset tokens used with blockchain technology to represent a collectible item, virtual merchandise, non-fungible tokens, non-fungible audio and visual files, virtual goods for use online, in online virtual worlds and in online gaming, non-fungible tokens used with blockchain technology for representing a collectable, non-fungible assets, downloadable virtual goods, virtual goods, virtual goods in the nature of computer programs featuring clothing, footwear, sportswear, swimwear, athletic wear, leisurewear, glasses, sunglasses, protective clothing and helmets, supplements, audio equipment, headphones, physiotherapy and rehabilitation equipment, compression wear and articles for compression, jewellery, animal apparel, water bottles and household utensils, bags, sports bags, textile goods, sports equipment, mats, accessories for apparel, fitness equipment, art, graphic art, multimedia recordings, games, toys and accessories, skins for use online and in online virtual worlds, virtual reality apparatus, augmented reality apparatus, access keys for use in video games, artificial intelligence software, downloadable e-books, digital recording media, downloadable videos, video recordings, downloadable video files; , downloadable podcasts and videocasts, media content, pre-recorded videos, non-fungible assets, audiobooks, audio recordings, audio-visual recordings, digital art sold as non-fungible tokens, downloadable electronic data files featuring non-fungible tokens, virtual goods for use in video games, downloadable virtual goods for use in on-line social networking sites, digital collectibles, virtual characters, downloadable tokens of value, downloadable vouchers and tokens that can be exchanged for goods or services, interfaces for metaverses, downloadable computer graphics, downloadable multimedia files, downloadable game related software applications, downloadable electronic games, publications in electronic format [downloadable], downloadable software in the form of virtual clothing, crypto-collectibles, digital art, encoded gift cards and vouchers, recorded tokens being gift cards; arranging contracts, for others, for the selling of goods and the providing of services, in particular relating to virtual goods; arranging of commercial transactions, for others, in particular via the Internet; organising commercial contracts between providers and buyers via websites; operating online marketplaces relating to the purchase and sales of non-fungible tokens (NFTs) and other blockchain-based non-fungible assets and valuables; information, advisory and consultancy services in relation to the foregoing. Class 036 Insurance & Financial Services Financial and monetary affairs; issuance of prepaid gift cards; issuing tokens of value in the nature of gift cards and vouchers; issuing gift certificates which may then be redeemed for goods or services; financial services relating to virtual goods, digital collectibles and non-fungible tokens; monetary affairs relating to virtual goods, digital collectibles and non-fungible tokens; fundraising and financial sponsorship relating to virtual goods, digital collectibles and non-fungible tokens; issuing tokens of value; issuance of digital tokens; issuing reward points in the form of cryptocurrencies, crypto-assets, digital assets, digital tokens, digital coins and airdrops as part of reward schemes, bonus schemes and customer loyalty programmes; issuing of non-fungible tokens, digital tokens and tokens of value based on, or used with blockchain technology; financial transactions via blockchain; cryptocurrency payment processing; cryptocurrency exchange services; issuing tokens of value as a reward for member loyalty; issuing tokens of value as a reward for user content, feedback and interactions; facilitating the use of digital tokens as a method of payment for digital products and services; digital token exchange services; issuance of tokens of value, namely, digital tokens for use by members of an on-line community via a global computer network; issuance of non-fungible tokens of value used with blockchain technology to represent a collectible item; digital token trading; digital token transfer services; cryptocurrency exchange services featuring blockchain technology; financial exchange of virtual currency, in the field of non-fungible tokens; financial transaction services involving cryptocurrency, non-fungible tokens and blockchain technology; financial services, namely, providing a digital currency and a digital token of value for use by members on an online community via a global computer network; financial services, namely, providing electronic transfer of a digital currency for use by members of an online community via a global computer network; providing a digital token for use by members of an online community via a global computer network; information, consultancy and advisory services relating to all of the aforesaid. Class 041 Education and Entertainment Services Entertainment and education provided in online virtual worlds, online games and metaverses; organising online and virtual sporting events, activities and competitions; sports, health and fitness training and coaching provided in online virtual worlds, online games and metaverses; providing sports, health and fitness information and education in online virtual worlds and metaverses; arranging and conducting of virtual and online sports events for charitable purposes; organising and delivering exercise and fitness classes, personal training and fitness activities in online virtual worlds, online games and metaverses; providing virtual fitness centres; providing gymnasiums and fitness centres in metaverses; arranging and conducting of live entertainment events in virtual worlds and metaverses; arranging of festivals in virtual worlds and metaverses for entertainment purposes; entertainment by means of roadshows in virtual worlds and metaverses; organization of group recreational activities in virtual worlds and metaverses; entertainment services, namely, providing on-line, non-downloadable clothing, footwear, sportswear, swimwear, athletic wear, leisurewear, glasses, sunglasses, protective clothing and helmets, supplements, audio equipment, headphones, physiotherapy and rehabilitation equipment, compression wear and articles for compression, jewellery, animal apparel, water bottles and household utensils, bags, sports bags, textile goods, sports equipment, mats, accessories for apparel, fitness equipment, art, graphic art, multimedia recordings, games, toys and accessories, and skins for use in virtual environments; providing on-line art exhibitions; virtual fan club services; virtual reality and interactive game services provided online from a global computer network and through various wireless networks and electronic devices; entertainment services, namely, providing online non-downloadable game software and online video games; entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure, or entertainment purposes; entertainment and education services, namely, providing an online environment featuring streaming of entertainment and educational content and live streaming of entertainment and educational events; entertainment services in the nature of organizing, arranging, and hosting virtual performances, competitions and social entertainment events; entertainment services, namely online offering of virtual goods, digital collectibles and non-fungible tokens for use online and in virtual environments; entertainment services, namely providing online games in which players can win virtual goods, digital collectibles, non-fungible tokens, digital tokens or other application tokens; online gaming, in particular with virtual goods and virtual currencies (on computer networks); entertainment services, namely online offering of virtual goods, digital collectibles and non-fungible tokens for use online and in virtual environments; entertainment services, namely providing online games in which players can win virtual goods, digital collectibles, non-fungible tokens, digital tokens or other application tokens; entertainment services, namely, providing on-line, non-downloadable virtual merchandise; providing immersive virtual experiences on-line; entertainment services, namely providing on-line virtual reality experience services; entertainment services in the nature of on-line computer games; entertainment services, namely providing on-line video games; electronic publishing of on-line non-downloadable images and pictures; electronic publishing of on-line music, not downloadable; electronic publishing of on-line non-downloadable audio and video content; creating an online community for gamers and digital asset collectors; organising community gaming events online; organising online community events that allow members to explore a digital environment or digital habitat online; education services, namely providing health, fitness and wellness training, tuition and information in online worlds, virtual worlds and metaverses; information, advisory and consultancy services relating to all the aforesaid services. Class 042 Computer & Software Services & Scientific Services Design and development of computer software; Software as a Service; Platform as a Service; Blockchain as a Service; Software as a Service, Platform as a Service and Blockchain as a Service for the provision of goods and services in the virtual world and metaverses; providing temporary use of non-downloadable web based software and applications; design, development and provision of computer software namely augmented and virtual reality software, mixed reality software, computer games software, application software for metaverses, computer software for creating, managing and accessing groups within virtual communities, computer software for social networking and creating and interacting with online communities, computer software for sending and receiving electronic messages, alerts, notifications and reminders, computer software for accessing metaverses, identity verification software, authentication software, computer software for the creation of a self-sovereign identity, computer software for processing personal identification information, computer software providing a virtual marketplace and downloadable computer software for blockchain technology; design and development of computer software platforms; creating an on-line community for users to access online world marketplaces and metaverses; creating an on-line community relating to digital assets, non-fungible tokens, and metaverses; providing non-downloadable software for transaction management using blockchain technology; providing online non-downloadable virtual goods, namely, non-fungible tokens used with blockchain technology; providing online non-downloadable virtual goods, namely, non-fungible tokens used with blockchain technology to represent a collectible item; providing online access to crypto-collectibles and application protocol tokens, namely, cryptographically unique and non-fungible digital assets, namely, non-fungible digital tokens used to establish ownership of an asset stored in the blockchain; providing non-downloadable software for trading, viewing, storing and / or managing virtual goods, digital collectibles and non-fungible tokens; providing software featuring virtual goods, digital collectibles and non-fungible tokens; electronic storage of virtual goods, digital collectibles and non-fungible tokens; authentication services; cloud computing services that host software for exchanging, viewing, managing and / or authenticating virtual goods, digital collectibles and non-fungible tokens; providing non-downloadable computer software providing a virtual marketplace; non-downloadable electronic publications in the fields of computer software, metaverses, augmented reality, virtual reality, mixed reality, non-fungible tokens (NFTs), self-sovereign identities, virtual products and online gaming; non-downloadable mixed reality software; non-downloadable computer games software; non-downloadable application software for metaverses; non-downloadable computer software for creating, managing and accessing groups within virtual communities; non-downloadable computer software for social networking and creating and interacting with online communities; non-downloadable computer application software for providing a metaverse experience; non-downloadable software for libraries and books accessed via metaverses; non-downloadable computer application software for blockchain-based platforms, namely, software platforms for distributed applications and software using a consensus engine incorporating blockchain technology for securing data with cryptographic information; provision of non-downloadable encoded loyalty cards and membership cards; provision of non-downloadable virtual goods, namely, non-fungible digital asset tokens used with blockchain technology to represent a collectible item; provision of non-downloadable virtual merchandise; provision of non-downloadable non-fungible tokens; provision of non-downloadable non-fungible audio and visual files; provision of non-downloadable virtual goods for use online and in online virtual worlds; provision of non-downloadable non-fungible tokens used with blockchain technology for representing a collectable; provision of non-downloadable non-fungible tokenised and digital assets; provision of non-downloadable virtual goods; provision of non-downloadable virtual goods, namely, clothing, footwear, sportswear, swimwear, athletic wear, leisurewear, glasses, sunglasses, protective clothing and helmets, supplements, audio equipment, headphones, physiotherapy and rehabilitation equipment, compression wear and articles for compression, jewellery, animal apparel, water bottles and household utensils, bags, sports bags, textile goods, sports equipment, mats, accessories for apparel, fitness equipment, art, graphic art, multimedia recordings, games, toys and accessories, and skins for use online and in online virtual worlds; provision of non-downloadable gift cards and vouchers; provision of non-downloadable artificial intelligence software; provision of non-downloadable e-books; provision of non-downloadable videos, video recordings, video files, audiobooks, audio recordings, audio-visual recordings, podcasts, videocasts and media content; non-downloadable non-fungible tokenised and digital assets; provision of non-downloadable mobile coupons and vouchers; provision of non-downloadable vouchers in the form of non-fungible tokens; provision of non-downloadable digital art sold as non-fungible tokens; provision of non-downloadable electronic data files featuring non-fungible tokens; provision of non-downloadable virtual goods for use in video games; provision of non-downloadable virtual goods for use in on-line social networking sites; provision of non-downloadable digital collectibles; provision of non-downloadable virtual characters; provision of non-downloadable tokens of value; provision of non-downloadable vouchers and tokens that can be exchanged for goods or services; provision of non-downloadable interfaces for metaverses; provision of non-downloadable computer graphics; provision of non-downloadable multimedia files; provision of non-downloadable game related software applications; provision of non-downloadable electronic games; provision of non-downloadable publications in electronic format; provision of non-downloadable software in the form of virtual clothing, footwear, headgear, sportswear, athleisure wear, leisurewear, glasses, sunglasses, protective clothing and helmets, supplements, audio equipment, headphones, physiotherapy and rehabilitation equipment, compression wear and articles for compression, jewellery, animal apparel, water bottles and household utensils, bags, sports bags, textile goods, sports equipment, mats, accessories for apparel, fitness equipment, art, graphic art, multimedia recordings, games, toys and accessories; data storage via blockchain; data authentication via blockchain technology; certification of data via blockchain; computer services for trading, buying, selling and collecting non-fungible tokens registered on a blockchain network; providing on-line non-downloadable computer software for use as a cryptocurrency wallet; Platform as a Service featuring computer software platforms for providing access to crypto-collectibles, crypto-art, and application tokens; hosting an online platform to facilitate the transactions of cryptocurrency and non-fungible tokens; hosting a website featuring technology that enables users to electronically trade, store, send, receive, accept and transmit digital currency and non-fungible tokens; providing temporary use of online non-downloadable software for creating, selling, auctioning and trading non-fungible tokens; providing temporary use of non-downloadable web-based decentralized applications for non-fungible tokens marketplace transactions, and tokenization; providing temporary use of non-downloadable e-commerce software to allow users to perform electronic business transactions via the Internet and communications networks; platforms for artificial intelligence as Software as a Service; Platform as a Service featuring software platforms for transmission of images, audio-visual content, video content, written content, training content, and messages; Platform as a Service and Software as a Service for creating, minting, promoting, selling, and exchanging non-fungible tokens, digital collectibles, digital art and digital assets; hosting of podcasts; hosting of videocasts; hosting of portals on the internet; hosting of digital content, namely, non-fungible tokens, digital collectibles, digital assets, digital art, manuals, training courses, e-books, audio recordings, video recordings, on-line journals, reports, guides and blogs; hosting multimedia educational content; non-fungible token verification services; presentation of non-fungible tokens online; minting of non-fungible tokens namely converting digital assets into non-fungible tokens for others, publishing nonfungible tokens on the blockchain and providing online functionality for others to do the same; provision of platforms, and Platform as a Service for users to purchase, view, store, access, trade and transfer non-fungible tokens and digital assets; provision of online media files linked to non-fungible tokens; provision of non-downloadable non-fungible tokens linked to the provision of clothing, footwear, headgear, sportswear, athleisure wear, leisurewear, sports equipment, merchandise, event tickets, fitness training services, sports activities, health and fitness publications, books; provision of non-downloadable digital art sold as non-fungible tokens; creating and managing dynamic, blockchain-based fungible, semi-fungible, and non-fungible tokens and assets; provision of digital trading cards; computer services for creating an on-line virtual environment for auctions, online sales or online trading of non-fungible tokens, data stored on a digital ledger, artworks, art, collectibles, digital sounds, digital pictures, digital images, digital movies, digital multi-media, digital artworks, music, tickets, domain names, coupons, discounts, memberships, gaming assets, assets in a virtual world, intellectual property; information, advisory and consultancy services in relation to the foregoing. Class 045 Personal & Legal & Social Services Social networking services; internet-based social networking services; provision of personal support for individuals and families; online social networking services accessible by means of downloadable mobile applications; online social networking services provided through a community website; information, advisory and consultancy services relating to all of the aforesaid services. | ||
Gymly Joël van Bodegraven 2297441 4 Aug 2022 | Protected: Registered/protected | Software; software applications; software for smartphones; machine lea... Class 009 Class 009 Computer & Software Products & Electrical & Scientific Products Software; software applications; software for smartphones; machine learning software. Class 042 Class 042 Computer & Software Services & Scientific Services Consulting services in the field of cloud computing; software design; software engineering; software development; software as a service; software as a service [saas]; software as a service [saas] featuring software for machine learning. | ||
GYMPIE PACK HOUSE "WE CAN GROW TOGETHER" National Packhouse Trading Pty Ltd 2287354 19 Jul 2022 | Registered: Registered/protected | Fresh fruit; Fruit, fresh; Arrangements of fresh fruit; Fresh vegetabl... Class 031 Class 031 Natural Agricultural Products Fresh fruit; Fruit, fresh; Arrangements of fresh fruit; Fresh vegetables Class 035 Class 035 Advertising, Business & Retail Services Wholesale services; Wholesaling of goods (by any means); Online retail services; Retail services; Retail services for goods (by any means) ... Class 039 Transportation & Storage Services Logistics services (transport, packaging, and storage of goods); Packaging of food; Packaging articles for transportation; Packaging of goods; Storage of packages; Wrapping and packaging services Class 042 Computer & Software Services & Scientific Services Grading of produce | ||
GYMASSIST 2279561 27 Jun 2022 | Registered: Registered/protected | FITNESS EXERCISE MACHINES,Maintenance and repair of sporting equipment... Class 028 Class 028 Toys and Sporting Goods Products FITNESS EXERCISE MACHINES Class 037 Class 037 Construction and Repair Services Maintenance and repair of sporting equipment; gyms equipment service & repairs; gym equipment installations | ||
GYME R A Shenzhen Zhiqiankun Technology Co., Ltd. 2277920 18 Jun 2022 | Registered: Registered/protected | Games; Video game consoles; Toys (playthings); Balls for playing sport... Class 028 Class 028 Toys and Sporting Goods Products Games; Video game consoles; Toys (playthings); Balls for playing sports; Indoor fitness apparatus (other than for medical purposes); Body-training apparatus; Stationary exercise bicycles; Benches for sporting use; Leg guards adapted for playing sport; Exercise treadmills; Physical exercise apparatus, other than for medical purposes; Skipping ropes; Boxing gloves; Knee guards (sports articles); Shin guards (sports articles) | ||
GYM STITCH BLC IMPORTING PTY LTD 2277916 18 Jun 2022 | Registered: Registered/protected | Cloths for washing the body (other than for medical use); Disposable c... Class 024 Class 024 Fabrics Cloths for washing the body (other than for medical use); Disposable cloths; Disposable wash cloths; Wash cloths; Bath towels; Disposable drying towels; Face cloths of towelling; Face towels of textile; Towelling (textile); Towels (textile); Towels of textile sold in pack form; Towels of textile; Hand towels of textile; Hooded towels; Towelling material Class 025 Class 025 Clothing Products Exercise wear; Shirts; T-shirts; Shorts; Athletics shorts; Athletics wear; Sports shirts; Sports garments (other than golf gloves); Sports headgear (other than helmets); Sports jackets; Sports hosiery; Sports socks; Sportswear; Sportswear (other than golf gloves or helmets); Leggings (leg warmers); Leggings (trousers); Apparel (clothing, footwear, headgear); Arm warmers (clothing); Clothes; Clothing; Athletic clothing; Clothing for sports; Sports clothing (other than golf gloves); Active wear; Gym suits; Gym shorts; Gym leggings; Gymwear | ||
GYMVMT Ayrfit Alberta Inc. 2289537 16 Jun 2022 | Protected: Registered/protected | Conducting fitness classes; fitness training; providing fitness and ex... Class 041 Class 041 Education and Entertainment Services Conducting fitness classes; fitness training; providing fitness and exercise facilities; sports fitness studio. | ||
GymZOOnasium Complete Performance Solutions Pty Ltd 2264895 21 Apr 2022 | Registered: Registered/protected | Education software; Interactive education software; Application softwa... Class 009 Class 009 Computer & Software Products & Electrical & Scientific Products Education software; Interactive education software; Application software; Computer games entertainment software; Computer game software, downloadable; Computer games programs downloaded via the internet (software); Computer software; Computer software (programs); Games software; Interactive computer software; Computer software programs; Downloadable software applications (apps); Interactive video software Class 016 Class 016 Paper Goods and Printed Material Educational materials (other than apparatus) for use in teaching; Educational materials in printed form; Printed matter for educational purposes; Printed matter relating to health education; Teaching materials for education; Educational materials in written form; Stationery for children's educational activities; Stationery for use in the educational field; Books for children; Books; Children's books; Guides (printed matter) for entertainment purposes; Exercise books; Instructional charts for use in relation to exercise ... Class 041 Education and Entertainment Services Health education; Physical education; Physical education instruction; Provision of children's educational services through play groups; Primary education services; Educational services; Information relating to education; Information services relating to education; Providing information in the field of education; Provision of education courses; Provision of educational courses; Provision of educational information; Provision of information relating to education; Publication of educational materials; Sports education services; Physical health education; Association services being the provision of training and education to members of the association; Conducting of educational events; Conducting of educational courses; Consultancy services relating to education; Dissemination of educational material; Education services; Educational seminars; Educational services provided by special needs assistants; Keynote speaking for educational purposes; Kindergarten services (education); Preschools (education); Education and training services relating to occupational health and safety; Creation of educational courses, examinations and qualifications; Provision of education services via an online forum; Providing information, including online, about education activities; Online (electronic) publication of news; Electronic publication of information on a wide range of topics, including online and over a global computer network; Providing information, including online, about sporting activities; Publication of multimedia material online; Weblog (blog) services (online publication of journals or diaries); Providing online videos, not downloadable; Providing online electronic publications, not downloadable; Provision of entertainment services via an online forum; Children's entertainment services; Organisation of competitions (education or entertainment); Organisation of contests (entertainment); Production of entertainment videos; Providing information in the field of entertainment; Television entertainment; Conducting exercise classes; Yoga instruction; Fitness and exercise clubs; Fitness testing (sporting or training purposes); Conducting fitness classes; Wellbeing services being health and fitness training; Provision of physical fitness information; Physical fitness training services; Physical fitness instruction; Instruction in physical fitness; Lifestyle counselling and consultancy (health and fitness training); Personal trainer services (fitness training); Physical fitness assessment services for training purposes; Physical fitness centre services; Physical fitness tuition; Health club services (health and fitness training); Wellness services being health and fitness training | ||
GYMLECO Kari Jernvall 2263378 23 Feb 2022 | Protected: Registered/protected | Shelves for storage; storage racks for exercise weights; storage racks... Class 020 Class 020 Furniture Products Shelves for storage; storage racks for exercise weights; storage racks for physical fitness equipment. Class 027 Class 027 Floor Covering products Floor coverings [mats] for use in sporting activities; rubber mats; gymnasium exercise mats; gymnastic mats; yoga mats; artificial turf; imitation turf for use in covering surfaces for sports purposes. ... Class 028 Toys and Sporting Goods Products Sporting articles and equipment; machines for physical exercises; machines incorporating weights for use in physical exercise; aerobic step machines; aerobic steps; elliptical trainers; exercise treadmills; rowing machines; stationary exercise bicycles; exercise weights; bar-bells; barbells for weight lifting; exercise bars; dumbbell shafts for weight lifting; dumb-bells; dumb-bells [for weight lifting]; exercise platforms; exercise benches; weight lifting benches; weight lifting belts [sports articles]; exercise pulleys; kettle bells; exercise balls; rubber balls; gym balls for yoga; ankle and wrist weights for exercise; leg weights [sports articles]; wrist weights for exercise; abdominal wheel rollers for fitness purposes; punching bags; skipping ropes; sleds [sports articles]; hammers for sports; rings for gymnastics; rings for sports; hand wraps for sports use; protective supports for shoulders and elbows [sports articles]. | ||
Gym Freq 2230520 23 Nov 2021 | Registered: Registered/protected | Apparel (clothing, footwear, headgear) Class 025 Class 025 Clothing Products Apparel (clothing, footwear, headgear) |
Gymshark Limited
2338596 · 22 Aug 2022
009
Class 009
Computer & Software Products & Electrical & Scientific Products
Downloadable augmented and virtual reality software and software applications; downloadable computer software and software applications providing a virtual marketplace; downloadable electronic publications; downloadable electronic publications in the fields of computer software, metaverses, augmented reality, virtual reality, mixed reality, non-fungible tokens (NFTs), self-sovereign identities, virtual products and online gaming; downloadable mixed reality software and software applications; downloadable computer games software and software applications; downloadable software and software applications for metaverses; downloadable software and software applications for creating, managing and accessing groups within virtual communities; downloadable computer software and software applications for social networking and creating and interacting with online communities; downloadable software and application software for providing a metaverse experience; downloadable software and software applications for libraries and books accessed via metaverses; downloadable software for blockchain-based platforms, namely, software platforms for distributed applications and software using a consensus engine incorporating blockchain technology for securing data with cryptographic information; encoded loyalty cards and membership cards; downloadable software and digital content, namely virtual goods, in the form of non-fungible digital asset tokens used with blockchain technology to represent a collectible item; downloadable software and digital content, namely virtual merchandise; downloadable digital asset tokens, namely non-fungible tokens; downloadable digital content, namely non-fungible audio and visual files; downloadable software and digital content, namely virtual goods for use online and in online virtual worlds; Non-fungible tokenised and digital assets; downloadable software and digital content, namely downloadable virtual goods; downloadable software, namely virtual goods; downloadable software and digital content, namely virtual goods, in the form of clothing, footwear, sportswear, swimwear, athletic wear, leisurewear, glasses, sunglasses, protective clothing and helmets, supplements, audio equipment, headphones, physiotherapy and rehabilitation equipment, compression wear and articles for compression, jewellery, animal apparel, water bottles and household utensils, bags, sports bags, textile goods, sports equipment, mats, accessories for apparel, fitness equipment, art, graphic art, multimedia recordings, games, toys and accessories, and skins for use online and in online virtual worlds; virtual reality apparatus; augmented reality apparatus; artificial intelligence software; downloadable e-books; digital recording media; downloadable videos; video recordings; downloadable video files; downloadable podcasts and videocasts; media content; pre-recorded videos; audiobooks; audio recordings; audio-visual recordings; downloadable mobile coupons and vouchers; downloadable vouchers in the form of non-fungible tokens; downloadable electronic newsletters; downloadable digital content, namely digital art sold as non-fungible tokens; downloadable digital content, namely downloadable electronic data files featuring non-fungible tokens; virtual goods for use in video games; downloadable virtual goods for use in on-line social networking sites; Downloadable digital assets and content, namely digital collectibles; downloadable software and digital content in the form of virtual characters; downloadable tokens of value; downloadable vouchers and tokens that can be exchanged for goods or services; downloadable software and digital content, namely interfaces for metaverses; downloadable computer graphics; downloadable multimedia files; downloadable game related software applications; downloadable electronic games; publications in electronic format [downloadable]; downloadable software in the form of virtual clothing, footwear, headgear, sportswear, athleisure wear, leisurewear, glasses, sunglasses, protective clothing and helmets, supplements, audio equipment, headphones, physiotherapy and rehabilitation equipment, compression wear and articles for compression, jewellery, animal apparel, water bottles and household utensils, bags, sports bags, textile goods, sports equipment, mats, accessories for apparel, fitness equipment, art, graphic art, multimedia recordings, games, toys and accessories; downloadable software and software applications for use in the retailing of virtual goods, non-fungible tokens, blockchain tokens and non-fungible assets; protective masks; dust masks; recorded tokens being magnetically encoded gift cards; encoded gift cards and vouchers.
016
Class 016
Paper Goods and Printed Material
Printed matter; photographs; stationery; instructional and teaching materials; books; calendars; magazines and periodicals; decals; stickers; pictures; posters; writing instruments; notebooks; notepads; bookmarks; labels; catalogues; magazines; annuals; postcards; gift boxes; packaging boxes of paper and cardboard; paper bags; plastic bags; booklets; daily planners; diaries; exercise books; autobiographical books; directories; educational publications; gift cards; gift wrap; greetings cards; manuals; plans; printed charts; prints; transfers; tickets; art images; graphic art prints.
...
Class 035
Advertising, Business & Retail Services
Advertising and marketing services provided by means of social media; advertising and marketing in the fields of computer software, metaverses, augmented reality, virtual reality, mixed reality, non-fungible tokens (NFTs), cryptocurrency, blockchain, self-sovereign identities and online gaming; promotion of goods and services through sponsorship of virtual events; organisation of virtual exhibitions and events for commercial or advertising purposes; distribution of promotional material; marketing campaigns; development of promotional campaigns; dissemination of advertising via online communications networks; arranging and conducting of online trade fairs, trade shows, exhibits and events for commercial or advertising purposes; promotion of goods and services through sponsorship in online worlds and in metaverses; loyalty, incentive and bonus program services offered in conjunction with non-fungible tokens (NFTs); loyalty, incentive and bonus program services offered in virtual, online worlds and metaverses; loyalty, incentive and bonus program services using cryptocurrency via blockchain-based digital transactions; administration of blockchain-based loyalty and incentive schemes; on-line auction services featuring non-fungible tokens; virtual merchandising; virtual and online product demonstrations and product display services; administration of membership schemes; product demonstrations and product display services in virtual, online worlds and metaverses; organisation of promotions using audio-visual media; operating (management) of retail outlets and product displays in virtual worlds and metaverses; retail store services, virtual retail store services, mail order services, wholesale services, online retail store services and temporary and pop-up retail store services in connection with printed matter, photographs, stationery, instructional and teaching materials, books, calendars, magazines and periodicals, decals, stickers, pictures, posters, writing instruments, notebooks, notepads, bookmarks, labels, catalogues, magazines, annuals, postcards, gift boxes, packaging boxes of paper and cardboard, paper bags, plastic bags, booklets, daily planners, diaries, exercise books, autobiographical books, directories, educational publications, gift cards, gift wrap, greetings cards, manuals, plans, printed charts, prints, transfers, tickets, art images, graphic art prints, protective masks, dust masks, protective breathing masks made of non-woven materials for medical applications, sanitary masks made of cloth for protection against viral infection, personal protective equipment (PPE), personal protective equipment (PPE) namely, masks for protection against viral infection, anti-pollution masks for respiratory protection, fashion masks; retail store services, virtual retail store services and online retail store services in connection with computer software and software applications, augmented and virtual reality software and software applications, computer games software, software and application software for metaverses, software and software applications for providing a metaverse experience, software and software applications for libraries and books accessed via metaverses, computer application software for blockchain-based platforms, namely, software platforms for distributed applications and software using a consensus engine incorporating blockchain technology for securing data with cryptographic information, encoded loyalty cards and membership cards, virtual goods, namely, non-fungible digital asset tokens used with blockchain technology to represent a collectible item, virtual merchandise, non-fungible tokens, non-fungible audio and visual files, virtual goods for use online, in online virtual worlds and in online gaming, non-fungible tokens used with blockchain technology for representing a collectable, non-fungible assets, downloadable virtual goods, virtual goods, virtual goods in the nature of computer programs featuring clothing, footwear, sportswear, swimwear, athletic wear, leisurewear, glasses, sunglasses, protective clothing and helmets, supplements, audio equipment, headphones, physiotherapy and rehabilitation equipment, compression wear and articles for compression, jewellery, animal apparel, water bottles and household utensils, bags, sports bags, textile goods, sports equipment, mats, accessories for apparel, fitness equipment, art, graphic art, multimedia recordings, games, toys and accessories, skins for use online and in online virtual worlds, virtual reality apparatus, augmented reality apparatus, access keys for use in video games, artificial intelligence software, downloadable e-books, digital recording media, downloadable videos, video recordings, downloadable video files; , downloadable podcasts and videocasts, media content, pre-recorded videos, non-fungible assets, audiobooks, audio recordings, audio-visual recordings, digital art sold as non-fungible tokens, downloadable electronic data files featuring non-fungible tokens, virtual goods for use in video games, downloadable virtual goods for use in on-line social networking sites, digital collectibles, virtual characters, downloadable tokens of value, downloadable vouchers and tokens that can be exchanged for goods or services, interfaces for metaverses, downloadable computer graphics, downloadable multimedia files, downloadable game related software applications, downloadable electronic games, publications in electronic format [downloadable], downloadable software in the form of virtual clothing, crypto-collectibles, digital art, encoded gift cards and vouchers, recorded tokens being gift cards; arranging contracts, for others, for the selling of goods and the providing of services, in particular relating to virtual goods; arranging of commercial transactions, for others, in particular via the Internet; organising commercial contracts between providers and buyers via websites; operating online marketplaces relating to the purchase and sales of non-fungible tokens (NFTs) and other blockchain-based non-fungible assets and valuables; information, advisory and consultancy services in relation to the foregoing.
Class 036
Insurance & Financial Services
Financial and monetary affairs; issuance of prepaid gift cards; issuing tokens of value in the nature of gift cards and vouchers; issuing gift certificates which may then be redeemed for goods or services; financial services relating to virtual goods, digital collectibles and non-fungible tokens; monetary affairs relating to virtual goods, digital collectibles and non-fungible tokens; fundraising and financial sponsorship relating to virtual goods, digital collectibles and non-fungible tokens; issuing tokens of value; issuance of digital tokens; issuing reward points in the form of cryptocurrencies, crypto-assets, digital assets, digital tokens, digital coins and airdrops as part of reward schemes, bonus schemes and customer loyalty programmes; issuing of non-fungible tokens, digital tokens and tokens of value based on, or used with blockchain technology; financial transactions via blockchain; cryptocurrency payment processing; cryptocurrency exchange services; issuing tokens of value as a reward for member loyalty; issuing tokens of value as a reward for user content, feedback and interactions; facilitating the use of digital tokens as a method of payment for digital products and services; digital token exchange services; issuance of tokens of value, namely, digital tokens for use by members of an on-line community via a global computer network; issuance of non-fungible tokens of value used with blockchain technology to represent a collectible item; digital token trading; digital token transfer services; cryptocurrency exchange services featuring blockchain technology; financial exchange of virtual currency, in the field of non-fungible tokens; financial transaction services involving cryptocurrency, non-fungible tokens and blockchain technology; financial services, namely, providing a digital currency and a digital token of value for use by members on an online community via a global computer network; financial services, namely, providing electronic transfer of a digital currency for use by members of an online community via a global computer network; providing a digital token for use by members of an online community via a global computer network; information, consultancy and advisory services relating to all of the aforesaid.
Class 041
Education and Entertainment Services
Entertainment and education provided in online virtual worlds, online games and metaverses; organising online and virtual sporting events, activities and competitions; sports, health and fitness training and coaching provided in online virtual worlds, online games and metaverses; providing sports, health and fitness information and education in online virtual worlds and metaverses; arranging and conducting of virtual and online sports events for charitable purposes; organising and delivering exercise and fitness classes, personal training and fitness activities in online virtual worlds, online games and metaverses; providing virtual fitness centres; providing gymnasiums and fitness centres in metaverses; arranging and conducting of live entertainment events in virtual worlds and metaverses; arranging of festivals in virtual worlds and metaverses for entertainment purposes; entertainment by means of roadshows in virtual worlds and metaverses; organization of group recreational activities in virtual worlds and metaverses; entertainment services, namely, providing on-line, non-downloadable clothing, footwear, sportswear, swimwear, athletic wear, leisurewear, glasses, sunglasses, protective clothing and helmets, supplements, audio equipment, headphones, physiotherapy and rehabilitation equipment, compression wear and articles for compression, jewellery, animal apparel, water bottles and household utensils, bags, sports bags, textile goods, sports equipment, mats, accessories for apparel, fitness equipment, art, graphic art, multimedia recordings, games, toys and accessories, and skins for use in virtual environments; providing on-line art exhibitions; virtual fan club services; virtual reality and interactive game services provided online from a global computer network and through various wireless networks and electronic devices; entertainment services, namely, providing online non-downloadable game software and online video games; entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure, or entertainment purposes; entertainment and education services, namely, providing an online environment featuring streaming of entertainment and educational content and live streaming of entertainment and educational events; entertainment services in the nature of organizing, arranging, and hosting virtual performances, competitions and social entertainment events; entertainment services, namely online offering of virtual goods, digital collectibles and non-fungible tokens for use online and in virtual environments; entertainment services, namely providing online games in which players can win virtual goods, digital collectibles, non-fungible tokens, digital tokens or other application tokens; online gaming, in particular with virtual goods and virtual currencies (on computer networks); entertainment services, namely online offering of virtual goods, digital collectibles and non-fungible tokens for use online and in virtual environments; entertainment services, namely providing online games in which players can win virtual goods, digital collectibles, non-fungible tokens, digital tokens or other application tokens; entertainment services, namely, providing on-line, non-downloadable virtual merchandise; providing immersive virtual experiences on-line; entertainment services, namely providing on-line virtual reality experience services; entertainment services in the nature of on-line computer games; entertainment services, namely providing on-line video games; electronic publishing of on-line non-downloadable images and pictures; electronic publishing of on-line music, not downloadable; electronic publishing of on-line non-downloadable audio and video content; creating an online community for gamers and digital asset collectors; organising community gaming events online; organising online community events that allow members to explore a digital environment or digital habitat online; education services, namely providing health, fitness and wellness training, tuition and information in online worlds, virtual worlds and metaverses; information, advisory and consultancy services relating to all the aforesaid services.
Class 042
Computer & Software Services & Scientific Services
Design and development of computer software; Software as a Service; Platform as a Service; Blockchain as a Service; Software as a Service, Platform as a Service and Blockchain as a Service for the provision of goods and services in the virtual world and metaverses; providing temporary use of non-downloadable web based software and applications; design, development and provision of computer software namely augmented and virtual reality software, mixed reality software, computer games software, application software for metaverses, computer software for creating, managing and accessing groups within virtual communities, computer software for social networking and creating and interacting with online communities, computer software for sending and receiving electronic messages, alerts, notifications and reminders, computer software for accessing metaverses, identity verification software, authentication software, computer software for the creation of a self-sovereign identity, computer software for processing personal identification information, computer software providing a virtual marketplace and downloadable computer software for blockchain technology; design and development of computer software platforms; creating an on-line community for users to access online world marketplaces and metaverses; creating an on-line community relating to digital assets, non-fungible tokens, and metaverses; providing non-downloadable software for transaction management using blockchain technology; providing online non-downloadable virtual goods, namely, non-fungible tokens used with blockchain technology; providing online non-downloadable virtual goods, namely, non-fungible tokens used with blockchain technology to represent a collectible item; providing online access to crypto-collectibles and application protocol tokens, namely, cryptographically unique and non-fungible digital assets, namely, non-fungible digital tokens used to establish ownership of an asset stored in the blockchain; providing non-downloadable software for trading, viewing, storing and / or managing virtual goods, digital collectibles and non-fungible tokens; providing software featuring virtual goods, digital collectibles and non-fungible tokens; electronic storage of virtual goods, digital collectibles and non-fungible tokens; authentication services; cloud computing services that host software for exchanging, viewing, managing and / or authenticating virtual goods, digital collectibles and non-fungible tokens; providing non-downloadable computer software providing a virtual marketplace; non-downloadable electronic publications in the fields of computer software, metaverses, augmented reality, virtual reality, mixed reality, non-fungible tokens (NFTs), self-sovereign identities, virtual products and online gaming; non-downloadable mixed reality software; non-downloadable computer games software; non-downloadable application software for metaverses; non-downloadable computer software for creating, managing and accessing groups within virtual communities; non-downloadable computer software for social networking and creating and interacting with online communities; non-downloadable computer application software for providing a metaverse experience; non-downloadable software for libraries and books accessed via metaverses; non-downloadable computer application software for blockchain-based platforms, namely, software platforms for distributed applications and software using a consensus engine incorporating blockchain technology for securing data with cryptographic information; provision of non-downloadable encoded loyalty cards and membership cards; provision of non-downloadable virtual goods, namely, non-fungible digital asset tokens used with blockchain technology to represent a collectible item; provision of non-downloadable virtual merchandise; provision of non-downloadable non-fungible tokens; provision of non-downloadable non-fungible audio and visual files; provision of non-downloadable virtual goods for use online and in online virtual worlds; provision of non-downloadable non-fungible tokens used with blockchain technology for representing a collectable; provision of non-downloadable non-fungible tokenised and digital assets; provision of non-downloadable virtual goods; provision of non-downloadable virtual goods, namely, clothing, footwear, sportswear, swimwear, athletic wear, leisurewear, glasses, sunglasses, protective clothing and helmets, supplements, audio equipment, headphones, physiotherapy and rehabilitation equipment, compression wear and articles for compression, jewellery, animal apparel, water bottles and household utensils, bags, sports bags, textile goods, sports equipment, mats, accessories for apparel, fitness equipment, art, graphic art, multimedia recordings, games, toys and accessories, and skins for use online and in online virtual worlds; provision of non-downloadable gift cards and vouchers; provision of non-downloadable artificial intelligence software; provision of non-downloadable e-books; provision of non-downloadable videos, video recordings, video files, audiobooks, audio recordings, audio-visual recordings, podcasts, videocasts and media content; non-downloadable non-fungible tokenised and digital assets; provision of non-downloadable mobile coupons and vouchers; provision of non-downloadable vouchers in the form of non-fungible tokens; provision of non-downloadable digital art sold as non-fungible tokens; provision of non-downloadable electronic data files featuring non-fungible tokens; provision of non-downloadable virtual goods for use in video games; provision of non-downloadable virtual goods for use in on-line social networking sites; provision of non-downloadable digital collectibles; provision of non-downloadable virtual characters; provision of non-downloadable tokens of value; provision of non-downloadable vouchers and tokens that can be exchanged for goods or services; provision of non-downloadable interfaces for metaverses; provision of non-downloadable computer graphics; provision of non-downloadable multimedia files; provision of non-downloadable game related software applications; provision of non-downloadable electronic games; provision of non-downloadable publications in electronic format; provision of non-downloadable software in the form of virtual clothing, footwear, headgear, sportswear, athleisure wear, leisurewear, glasses, sunglasses, protective clothing and helmets, supplements, audio equipment, headphones, physiotherapy and rehabilitation equipment, compression wear and articles for compression, jewellery, animal apparel, water bottles and household utensils, bags, sports bags, textile goods, sports equipment, mats, accessories for apparel, fitness equipment, art, graphic art, multimedia recordings, games, toys and accessories; data storage via blockchain; data authentication via blockchain technology; certification of data via blockchain; computer services for trading, buying, selling and collecting non-fungible tokens registered on a blockchain network; providing on-line non-downloadable computer software for use as a cryptocurrency wallet; Platform as a Service featuring computer software platforms for providing access to crypto-collectibles, crypto-art, and application tokens; hosting an online platform to facilitate the transactions of cryptocurrency and non-fungible tokens; hosting a website featuring technology that enables users to electronically trade, store, send, receive, accept and transmit digital currency and non-fungible tokens; providing temporary use of online non-downloadable software for creating, selling, auctioning and trading non-fungible tokens; providing temporary use of non-downloadable web-based decentralized applications for non-fungible tokens marketplace transactions, and tokenization; providing temporary use of non-downloadable e-commerce software to allow users to perform electronic business transactions via the Internet and communications networks; platforms for artificial intelligence as Software as a Service; Platform as a Service featuring software platforms for transmission of images, audio-visual content, video content, written content, training content, and messages; Platform as a Service and Software as a Service for creating, minting, promoting, selling, and exchanging non-fungible tokens, digital collectibles, digital art and digital assets; hosting of podcasts; hosting of videocasts; hosting of portals on the internet; hosting of digital content, namely, non-fungible tokens, digital collectibles, digital assets, digital art, manuals, training courses, e-books, audio recordings, video recordings, on-line journals, reports, guides and blogs; hosting multimedia educational content; non-fungible token verification services; presentation of non-fungible tokens online; minting of non-fungible tokens namely converting digital assets into non-fungible tokens for others, publishing nonfungible tokens on the blockchain and providing online functionality for others to do the same; provision of platforms, and Platform as a Service for users to purchase, view, store, access, trade and transfer non-fungible tokens and digital assets; provision of online media files linked to non-fungible tokens; provision of non-downloadable non-fungible tokens linked to the provision of clothing, footwear, headgear, sportswear, athleisure wear, leisurewear, sports equipment, merchandise, event tickets, fitness training services, sports activities, health and fitness publications, books; provision of non-downloadable digital art sold as non-fungible tokens; creating and managing dynamic, blockchain-based fungible, semi-fungible, and non-fungible tokens and assets; provision of digital trading cards; computer services for creating an on-line virtual environment for auctions, online sales or online trading of non-fungible tokens, data stored on a digital ledger, artworks, art, collectibles, digital sounds, digital pictures, digital images, digital movies, digital multi-media, digital artworks, music, tickets, domain names, coupons, discounts, memberships, gaming assets, assets in a virtual world, intellectual property; information, advisory and consultancy services in relation to the foregoing.
Class 045
Personal & Legal & Social Services
Social networking services; internet-based social networking services; provision of personal support for individuals and families; online social networking services accessible by means of downloadable mobile applications; online social networking services provided through a community website; information, advisory and consultancy services relating to all of the aforesaid services.
Downloadable augmented and virtual reality software and software appli...
Joël van Bodegraven
2297441 · 4 Aug 2022
009
Class 009
Computer & Software Products & Electrical & Scientific Products
Software; software applications; software for smartphones; machine learning software.
042
Class 042
Computer & Software Services & Scientific Services
Consulting services in the field of cloud computing; software design; software engineering; software development; software as a service; software as a service [saas]; software as a service [saas] featuring software for machine learning.
Software; software applications; software for smartphones; machine lea...
National Packhouse Trading Pty Ltd
2287354 · 19 Jul 2022
031
Class 031
Natural Agricultural Products
Fresh fruit; Fruit, fresh; Arrangements of fresh fruit; Fresh vegetables
035
Class 035
Advertising, Business & Retail Services
Wholesale services; Wholesaling of goods (by any means); Online retail services; Retail services; Retail services for goods (by any means)
...
Class 039
Transportation & Storage Services
Logistics services (transport, packaging, and storage of goods); Packaging of food; Packaging articles for transportation; Packaging of goods; Storage of packages; Wrapping and packaging services
Class 042
Computer & Software Services & Scientific Services
Grading of produce
Fresh fruit; Fruit, fresh; Arrangements of fresh fruit; Fresh vegetabl...
2279561 · 27 Jun 2022
028
Class 028
Toys and Sporting Goods Products
FITNESS EXERCISE MACHINES
037
Class 037
Construction and Repair Services
Maintenance and repair of sporting equipment; gyms equipment service & repairs; gym equipment installations
FITNESS EXERCISE MACHINES,Maintenance and repair of sporting equipment...
Shenzhen Zhiqiankun Technology Co., Ltd.
2277920 · 18 Jun 2022
028
Class 028
Toys and Sporting Goods Products
Games; Video game consoles; Toys (playthings); Balls for playing sports; Indoor fitness apparatus (other than for medical purposes); Body-training apparatus; Stationary exercise bicycles; Benches for sporting use; Leg guards adapted for playing sport; Exercise treadmills; Physical exercise apparatus, other than for medical purposes; Skipping ropes; Boxing gloves; Knee guards (sports articles); Shin guards (sports articles)
Games; Video game consoles; Toys (playthings); Balls for playing sport...
BLC IMPORTING PTY LTD
2277916 · 18 Jun 2022
024
Class 024
Fabrics
Cloths for washing the body (other than for medical use); Disposable cloths; Disposable wash cloths; Wash cloths; Bath towels; Disposable drying towels; Face cloths of towelling; Face towels of textile; Towelling (textile); Towels (textile); Towels of textile sold in pack form; Towels of textile; Hand towels of textile; Hooded towels; Towelling material
025
Class 025
Clothing Products
Exercise wear; Shirts; T-shirts; Shorts; Athletics shorts; Athletics wear; Sports shirts; Sports garments (other than golf gloves); Sports headgear (other than helmets); Sports jackets; Sports hosiery; Sports socks; Sportswear; Sportswear (other than golf gloves or helmets); Leggings (leg warmers); Leggings (trousers); Apparel (clothing, footwear, headgear); Arm warmers (clothing); Clothes; Clothing; Athletic clothing; Clothing for sports; Sports clothing (other than golf gloves); Active wear; Gym suits; Gym shorts; Gym leggings; Gymwear
Cloths for washing the body (other than for medical use); Disposable c...
Ayrfit Alberta Inc.
2289537 · 16 Jun 2022
041
Class 041
Education and Entertainment Services
Conducting fitness classes; fitness training; providing fitness and exercise facilities; sports fitness studio.
Conducting fitness classes; fitness training; providing fitness and ex...
Complete Performance Solutions Pty Ltd
2264895 · 21 Apr 2022
009
Class 009
Computer & Software Products & Electrical & Scientific Products
Education software; Interactive education software; Application software; Computer games entertainment software; Computer game software, downloadable; Computer games programs downloaded via the internet (software); Computer software; Computer software (programs); Games software; Interactive computer software; Computer software programs; Downloadable software applications (apps); Interactive video software
016
Class 016
Paper Goods and Printed Material
Educational materials (other than apparatus) for use in teaching; Educational materials in printed form; Printed matter for educational purposes; Printed matter relating to health education; Teaching materials for education; Educational materials in written form; Stationery for children's educational activities; Stationery for use in the educational field; Books for children; Books; Children's books; Guides (printed matter) for entertainment purposes; Exercise books; Instructional charts for use in relation to exercise
...
Class 041
Education and Entertainment Services
Health education; Physical education; Physical education instruction; Provision of children's educational services through play groups; Primary education services; Educational services; Information relating to education; Information services relating to education; Providing information in the field of education; Provision of education courses; Provision of educational courses; Provision of educational information; Provision of information relating to education; Publication of educational materials; Sports education services; Physical health education; Association services being the provision of training and education to members of the association; Conducting of educational events; Conducting of educational courses; Consultancy services relating to education; Dissemination of educational material; Education services; Educational seminars; Educational services provided by special needs assistants; Keynote speaking for educational purposes; Kindergarten services (education); Preschools (education); Education and training services relating to occupational health and safety; Creation of educational courses, examinations and qualifications; Provision of education services via an online forum; Providing information, including online, about education activities; Online (electronic) publication of news; Electronic publication of information on a wide range of topics, including online and over a global computer network; Providing information, including online, about sporting activities; Publication of multimedia material online; Weblog (blog) services (online publication of journals or diaries); Providing online videos, not downloadable; Providing online electronic publications, not downloadable; Provision of entertainment services via an online forum; Children's entertainment services; Organisation of competitions (education or entertainment); Organisation of contests (entertainment); Production of entertainment videos; Providing information in the field of entertainment; Television entertainment; Conducting exercise classes; Yoga instruction; Fitness and exercise clubs; Fitness testing (sporting or training purposes); Conducting fitness classes; Wellbeing services being health and fitness training; Provision of physical fitness information; Physical fitness training services; Physical fitness instruction; Instruction in physical fitness; Lifestyle counselling and consultancy (health and fitness training); Personal trainer services (fitness training); Physical fitness assessment services for training purposes; Physical fitness centre services; Physical fitness tuition; Health club services (health and fitness training); Wellness services being health and fitness training
Education software; Interactive education software; Application softwa...
Kari Jernvall
2263378 · 23 Feb 2022
020
Class 020
Furniture Products
Shelves for storage; storage racks for exercise weights; storage racks for physical fitness equipment.
027
Class 027
Floor Covering products
Floor coverings [mats] for use in sporting activities; rubber mats; gymnasium exercise mats; gymnastic mats; yoga mats; artificial turf; imitation turf for use in covering surfaces for sports purposes.
...
Class 028
Toys and Sporting Goods Products
Sporting articles and equipment; machines for physical exercises; machines incorporating weights for use in physical exercise; aerobic step machines; aerobic steps; elliptical trainers; exercise treadmills; rowing machines; stationary exercise bicycles; exercise weights; bar-bells; barbells for weight lifting; exercise bars; dumbbell shafts for weight lifting; dumb-bells; dumb-bells [for weight lifting]; exercise platforms; exercise benches; weight lifting benches; weight lifting belts [sports articles]; exercise pulleys; kettle bells; exercise balls; rubber balls; gym balls for yoga; ankle and wrist weights for exercise; leg weights [sports articles]; wrist weights for exercise; abdominal wheel rollers for fitness purposes; punching bags; skipping ropes; sleds [sports articles]; hammers for sports; rings for gymnastics; rings for sports; hand wraps for sports use; protective supports for shoulders and elbows [sports articles].
Shelves for storage; storage racks for exercise weights; storage racks...
Owners
Actervis gmbh (7)
Chongqing qing er technology company limited (7)
Gymnastics australia limited (6)
Zeavion holding pte. ltd. (6)
Gymshark limited (5)
Gym-mark, inc. a california corporation (4)
Tcp brands, llc (4)
Associated retailers ltd (3)
Australian fitness supplies pty ltd (3)
Kinetic performance technology pty ltd (3)
Tucumcari industries pty ltd (3)
Viva leisure pty limited (3)
Wheel pros, llc (3)
Atweb pty ltd (2)
Actervis, gmbh (2)
Bk's gymnastics pty ltd (2)
Costway wholesale pty. limited (2)
Complete performance solutions pty ltd (2)
Craig mac ip pty ltd (2)
Elizabeth rose designs pty. ltd. (2)
Everything athletic pty ltd (2)
Gym food australia ip pty ltd (2)
Gymadvisor pty ltd (2)
Gymnastics victoria inc. (2)
Gym aesthetics gmbh (2)
Gym care australia pty ltd (2)
Gym to you pty ltd (2)
Gymworks australia pty ltd (2)
Gyma sas (2)
Gympie fourwheel drive centre pty ltd (2)
Gympie regional council (2)
Headspace inc. (2)
Mason bass australia (2)
Mobile fitness studios pty ltd (2)
Nantong gympro sports co.,ltd. (2)
Pfip international, llc (2)
Ron basset pine bark supplies pty ltd (2)
Rothbury n.V. (2)
Sparring partners limited (2)
Terry rankin holdings pty ltd (2)
The ausray group pty ltd (2)
Unikode group pty ltd (2)
Zachary desmond metzger (2)
Asc trading pty ltd (1)
Andy ouwens (1)
Apple inc. (1)
Ayrfit alberta inc. (1)
Blc importing pty ltd (1)
Bio-medical research limited (1)
Boost juice holdings pty ltd (1)
Butcher pastoral pty ltd (1)
Cbhr ltd (1)
Craig mac ip pty ltd (1)
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Gogym app, inc. inc.Orporated in the state in florida (1)
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Gymnastics western australia incorporated (1)
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Kabushiki kaisha bandai namco games (also trading as namco bandai games inc.), inc.Orporated in japan (1)
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Categories
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Class 1 (1)
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Correspondents
Refer to wipo address for correspondence (26)
Spruson & ferguson (15)
Davies collison cave pty ltd (9)
Phillips ormonde fitzpatrick (9)
Pizzeys patent and trade mark attorneys pty ltd (8)
Applied marks pty ltd (6)
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Everything athletic pty ltd (2)
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