About 1 Trademarks found for “S SLATEPLAY*”
Filters
Mark | Details | Status | Class/Description | |
---|---|---|---|---|
S SLATEPLAY Slateplay Corporation 2024818 23 Jul 2019 | Registered: Registered/protected | Mobile device application to enable the purchase of tickets to enterta... Class 009 Class 009 Computer & Software Products & Electrical & Scientific Products Mobile device application to enable the purchase of tickets to entertainment events, namely movies, concerts, plays, theatre, sporting events, cultural events; applications for mobile phones to enable digital currency storage; an application operating on all electronic devices including but not limited to mobile, tablets, gaming consoles, smart TV's, set-top boxes, personal computers to enable user registration and the reservation, booking and purchase of tickets and seats to online and live entertainment events, namely eSports competitions, movies, concerts, plays, theatre, sporting events, cultural events; applications for all electronic devices including but not limited to mobile, tablets, gaming consoles, smart TV's, set-top boxes, personal computers all mobile phones using certain technologies, such as blockchain, to enable transactions in connection with digital currencies and tokens. Class 038 Class 038 Communications Services Providing streaming audio and video such as music, movies, television shows, music videos, news and sports webcasts via a website; producing, licensing and distributing streaming audio and video content such as music, movies, serial dramatic programs, television shows, music videos, news, sports and esports webcasts via a website; broadcasting services, namely, uploading, posting, showing, displaying, sharing and otherwise providing user-generated electronic media, multimedia content, user channels, videos, movies, pictures, images, text, photos, games, user-generated content, and audio content over the Internet and other communications networks, namely, wired and wireless communications networks, a global computer network and other computer networks; webcasting services, namely, uploading, posting, showing, displaying, tagging, blogging, sharing and otherwise providing user- generated electronic media, multimedia content, videos, movies, pictures, images, text, photos, games, user-generated content, and audio content over the Internet and other communications networks, namely, wired and wireless communications networks, a global computer network and other computer networks; providing a video sharing portal, namely, providing an online portal which permits multi-user access to video clips; electronic communication services, namely, electronic transmission of messages, multimedia content, user-generated content, video content and audio content via the Internet and other computer and communications networks, namely, wired and wireless communications networks, a global computer network and other computer networks. ... Class 041 Education and Entertainment Services Organizing, arranging, and conducting eSports competitions, namely video game competitions; arranging and conducting musical concerts; entertainment services in the nature of eSports and video game contests, games, tournaments, exhibitions, competitions and events; entertainment services, in the nature of eSports and video game contests, games, tournaments, exhibitions, competitions and events rendered live at indoor and outdoor venues and through the media of radio, television, and the Internet; providing a web-based system and on-line portal for gamers to participate in on-line gaming, operation and coordination of game tournaments, leagues and tours for computer game playing purposes; organizing eSports and video gaming leagues; production of television and global computer communications programs and network broadcast programs featuring news highlights, eSports and video game contests, games, tournaments, exhibitions, competitions and events; entertainment services, namely, providing online videos featuring games being played by others; entertainment services, namely, live performances by video game players; providing online news, information and commentary in the fields of eSports, video gaming, video games, and video game players; entertainment services, namely, exhibits composed of interactive displays, participatory activities and contests cantered around video gaming; dissemination of information via the Internet in the field of eSports featuring news, live scores, statistics, and audio-visual content; providing on-line digital publications in the nature of articles in the field of eSports via the Internet; providing audio visual content in the field of eSports via the Internet; entertainment services featuring news, live scores, statistics, push notifications and audio-visual content in the field of eSports via a computer database; entertainment services featuring news, live scores, statistics, push notifications and audio-visual content in the field of eSports via an interactive website; entertainment services, namely, providing information via the Internet in the field of eSports featuring news, live scores, statistics, push notifications and audio-visual content; sporting, entertainment and educational services. Class 042 Computer & Software Services & Scientific Services providing non-downloadable software that allows users to create, modify, upload, download, share, preview, and publish user created interactive video game content, music, and other media files via a global computer network for entertainment purposes |
Slateplay Corporation
2024818 · 23 Jul 2019
009
Class 009
Computer & Software Products & Electrical & Scientific Products
Mobile device application to enable the purchase of tickets to entertainment events, namely movies, concerts, plays, theatre, sporting events, cultural events; applications for mobile phones to enable digital currency storage; an application operating on all electronic devices including but not limited to mobile, tablets, gaming consoles, smart TV's, set-top boxes, personal computers to enable user registration and the reservation, booking and purchase of tickets and seats to online and live entertainment events, namely eSports competitions, movies, concerts, plays, theatre, sporting events, cultural events; applications for all electronic devices including but not limited to mobile, tablets, gaming consoles, smart TV's, set-top boxes, personal computers all mobile phones using certain technologies, such as blockchain, to enable transactions in connection with digital currencies and tokens.
038
Class 038
Communications Services
Providing streaming audio and video such as music, movies, television shows, music videos, news and sports webcasts via a website; producing, licensing and distributing streaming audio and video content such as music, movies, serial dramatic programs, television shows, music videos, news, sports and esports webcasts via a website; broadcasting services, namely, uploading, posting, showing, displaying, sharing and otherwise providing user-generated electronic media, multimedia content, user channels, videos, movies, pictures, images, text, photos, games, user-generated content, and audio content over the Internet and other communications networks, namely, wired and wireless communications networks, a global computer network and other computer networks; webcasting services, namely, uploading, posting, showing, displaying, tagging, blogging, sharing and otherwise providing user- generated electronic media, multimedia content, videos, movies, pictures, images, text, photos, games, user-generated content, and audio content over the Internet and other communications networks, namely, wired and wireless communications networks, a global computer network and other computer networks; providing a video sharing portal, namely, providing an online portal which permits multi-user access to video clips; electronic communication services, namely, electronic transmission of messages, multimedia content, user-generated content, video content and audio content via the Internet and other computer and communications networks, namely, wired and wireless communications networks, a global computer network and other computer networks.
...
Class 041
Education and Entertainment Services
Organizing, arranging, and conducting eSports competitions, namely video game competitions; arranging and conducting musical concerts; entertainment services in the nature of eSports and video game contests, games, tournaments, exhibitions, competitions and events; entertainment services, in the nature of eSports and video game contests, games, tournaments, exhibitions, competitions and events rendered live at indoor and outdoor venues and through the media of radio, television, and the Internet; providing a web-based system and on-line portal for gamers to participate in on-line gaming, operation and coordination of game tournaments, leagues and tours for computer game playing purposes; organizing eSports and video gaming leagues; production of television and global computer communications programs and network broadcast programs featuring news highlights, eSports and video game contests, games, tournaments, exhibitions, competitions and events; entertainment services, namely, providing online videos featuring games being played by others; entertainment services, namely, live performances by video game players; providing online news, information and commentary in the fields of eSports, video gaming, video games, and video game players; entertainment services, namely, exhibits composed of interactive displays, participatory activities and contests cantered around video gaming; dissemination of information via the Internet in the field of eSports featuring news, live scores, statistics, and audio-visual content; providing on-line digital publications in the nature of articles in the field of eSports via the Internet; providing audio visual content in the field of eSports via the Internet; entertainment services featuring news, live scores, statistics, push notifications and audio-visual content in the field of eSports via a computer database; entertainment services featuring news, live scores, statistics, push notifications and audio-visual content in the field of eSports via an interactive website; entertainment services, namely, providing information via the Internet in the field of eSports featuring news, live scores, statistics, push notifications and audio-visual content; sporting, entertainment and educational services.
Class 042
Computer & Software Services & Scientific Services
providing non-downloadable software that allows users to create, modify, upload, download, share, preview, and publish user created interactive video game content, music, and other media files via a global computer network for entertainment purposes
Mobile device application to enable the purchase of tickets to enterta...