| CHOSEN1 LBJ Trademarks, LLC 2291229 9 Mar 2022 | Protected: Registered/protected | Digital media, namely, downloadable digital assets, digital collectibl... Class 009 Class 009 Computer & Software Products & Electrical & Scientific Products Digital media, namely, downloadable digital assets, digital collectibles, digital tokens and non-fungible tokens (NFTs) featuring virtual goods; downloadable virtual goods, namely, computer programs featuring footwear, clothing, swimwear, headwear, bags, backpacks, sports equipment, sporting goods, toys, home furnishings, posters, trading cards, headphones, phones, video games, watches, jewelry, accessories, and home décor; downloadable virtual goods, namely, computer programs featuring footwear, clothing, swimwear, headwear, bags, backpacks, sports equipment, sporting goods, toys, home furnishings, posters, trading cards, headphones, phones, video games, watches, jewelry, accessories, and home décor; downloadable virtual goods, namely, computer programs featuring digital representations of the foregoing items; downloadable image files containing the foregoing items that are authenticated by non-fungible tokens (NFTs); downloadable virtual goods, namely, computer programs for the creation and trading of digital collectibles featuring basketball players, records, statistics, information, images, and experiences; downloadable digital media, namely, digital collectibles in the nature of photos, images, and videos of basketball players and virtual experiences in the field of basketball; downloadable computer software for managing digital collectible services. Class 035 Class 035 Advertising, Business & Retail Services Provision of an online marketplace for buyers and sellers of downloadable digital products that are authenticated by non-fungible tokens (NFTs). Class 041 Education and Entertainment Services Providing online non-downloadable videos and publication of photographs via a website; organizing, conducting and hosting events in the interactive entertainment, virtual reality, sports and video game entertainment industries; virtual basketball courts, gyms, and recreational facilities for playing sports in the metaverse and virtual worlds. | |